![]() ![]() Unfortunately the byproduct of that is occasionally negative, but in our opinion the ends justify the means. ![]() It's never something we intend, our goal is always to be getting you improvements & positive gains - rapidly, without waiting a month or more. Unfortunately this kind of stuff is the nature of the experimental branch, and especially of our "move fast" methodology - sometimes our intentions of bringing positive gains to you quickly go great, and as a result we're able to provide you with big performance gains or new things, and rapidly sometimes however they don't go so well, and you have major issues, such as stuck workers. We apologize for the inconvenience & frustration this issue may have caused you. You may need to manually cancel and construction projects that are left in an unfinished state and that the workers do not automatically resume upon loading the save. Note that some in-progress construction projects may be left in a strange or un-finished state we didn't have a ton of time to spend on "save fixing" code, but we did ensure backwards compatibility as best we could. We will be further reviewing this code, improving its performance, and fixing any loose ends we may have missed it's possible there may still be situations that result in stuck workers, and if so we'll get those fixed, but we believe that what's currently live should substantially improve the issue while we investigate further. This fix was put together rapidly in order to quickly address the situation with stuck workers. This is obviously better than stuck workers in the meantime, though, and we'll be circling back around to improve the performance of the worker pathfinding in a future patch that is better vetted. This will re-introduce some construction-related lag, and other staff that take long paths will also contribute to the reduced performance. Workers/staff pathfinding implementation reverted to prevent stuck worker issues.Decreased memory allocations required during save game.Improved performance of worker pathfinding substantially.Fixed a runway validation runways now correctly require a taxiway (non-runway) connection on both ends (was causing stuck aircraft after undocking).Fixed several construction related bugs could cause them to get stuck or not finish projects.Fixed a bug that caused janitors to get stuck.Performance improvements on construction tasks and construction indicator UI.Improved Passenger need calculation performance.Several minor performance and memory allocation improvements.Fixed a bug with luggage when arriving to a destination that no longer exists.Fixed a bug that prevented placing utility objects over existing conveyors.Made aircraft & baggage cars a bit more resilient to environment changes.Fixed an issue that could cause Janitors to get stuck.Latest Experimental Version: April 15, ~11:32 PM Have fun and play! Don’t forget to run the game as administrator as it helps prevents crashes and errors with the game.The Experimental Patch Notes below are taken from this forum thread of the game's forums. ![]()
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