![]() ![]() Throw in a plot that involves the King Arthur Legacy and you have yourself a somewhat decent story line that may not enthrall you, but will definitely make you want to see what happens next.Ĭutscenes are throughout and flashbacks that unlock more pieces of the story’s puzzle keep you interested other than the basic ‘figure out puzzle, then move on to boss and beat the level’ schemes. As the story progresses, you explore many different lands on different continents with a story revolving around the power of a sword broken into fragments that seem to be scattered across the world. It builds on what made the series great and it’s cool once again to enjoy a Tomb Raider game.Īs the story begins, Lara is back, and is haunted by flashbacks of her mother’s death years ago. Eidos has dropped Core Design from this title all together after the huge decline in the series and went to work on the newest installment of the series, and we now have Tomb Raider Legend. From then on, the series continuously declined in quality, and basically fun overall. The PSP version has less enemies "Active" at once, so there's noticeable enemy re spawn during what are supposed to be big fights to compensate for the lowered number of total enemies at once, there's still the same amount of enemies, but they spawn in mid-fight.If you ask most people what they think about the Tomb Raider series, most will vividly remember how much enjoyment they had fun years ago with usually part 1 or 2. More info here on the PSP exclusive stuff here: Presumably in order to compensate for the more difficult controls (Such as Lara having to stand still to manually turn the camera) the PSP version has noticeably reduced difficulty. PSP version has additional mini games which unlock recolours of outfits. PC has more bugs when using Next Gen Graphics (varrying from PC to PC) ![]() The PSP version seems to have more enemies carry the regular assault rifle instead of the SMG/Shotgun than the other versions. The DS Version is a 2.5D Side-scroller, uses the same sprites as the GBA version, the bike chases are 3D with Sprites and uses compressed footage of other versions for cutscenes, in-game dialogue is text while cutscene dialogue is part of the footage.ĭuring the First gunfight in Tokyo, on the PSP version the path to the roof elevator is blocked by a traditional Japanese Sliding door and the reinforcements that normally come from there are already present, but are up at the balcony where the Elevator Lara enters from is. The GBA Version is a side-scroller with sprites for regular gameplay and top down for the Bike sections and all the cutscenes are a "Comic" style with no dialgoue. Lara cannot turn while peforming the Ariel attack on the PSP version. The PSP Version lacks the Natla Industries Crates in the final level and The Entity/Lara's attacks just pass through the big stone pillars instead of destroying them. The Gamecube/PSP versions are missing the "Unfortunate Mishaps" Video. In the Xbox Version, due to a disc error is missing the inital pre-main menu video. On the PSP Version, the Winter Orange outfit is bugged and the arm part is brown like the normal winter outfit. On PSP, the destructible wall hiding one of the secrets in Bolivia (just before the "Death by Irony" cutscene) is missing. PS3 Version is missing some plant meshes. PS3 Version always loads the Bolivia main menu on startup, even if you're on a later level on your last save. Where I'm gonna Ramble about random differences in The TRL ports, I guess because I want this stuff recorded somewhere because I'm a weirdo, if you got any more differnces, comment and I'll add them, if you just want to comment on the changes, do that too, who knows, you might find something vaguely intresting! Time for the Thread absolutely no one asked for, its TR Legend Port differences! ![]()
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